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	<title>Mobile Internet Solutions</title>
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		<title>BlackBerry upgrades BES to improve Android, iOS management</title>
		<link>http://www.mobileinternetsolutions.com/wordpress/2013/12/blackberry-upgrades-bes-to-improve-android-ios-management/</link>
		<comments>http://www.mobileinternetsolutions.com/wordpress/2013/12/blackberry-upgrades-bes-to-improve-android-ios-management/#comments</comments>
		<pubDate>Wed, 04 Dec 2013 14:19:58 +0000</pubDate>
		<dc:creator><![CDATA[lesliemanzara]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Blackberry]]></category>
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		<category><![CDATA[Mobile Technology]]></category>

		<guid isPermaLink="false">http://www.mobileinternetsolutions.com/wordpress/?p=5805</guid>
		<description><![CDATA[Mikael Ricknäs, IDG News Service, 12/4/13 Version 10.2 of the management platform gives IT staff more flexibility when managing iOS and Android-based devices BlackBerry has upgraded its management platform Enterprise Server 10 (BES10) with more features for managing Android and iOS smartphones and has also improved scalability to lower overall costs. BlackBerry&#8217;s problems are well [&#8230;]<div class='yarpp-related-rss'>

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				<content:encoded><![CDATA[<p>Mikael Ricknäs, IDG <a href="http://www.infoworld.com/d/mobile-technology/blackberry-upgrades-bes-improve-android-ios-management-231997" target="_blank">News Service</a>, 12/4/13</p>
<p itemprop="description">Version 10.2 of the management platform gives IT staff more flexibility when managing iOS and Android-based devices</p>
<p>BlackBerry has upgraded its management platform Enterprise Server 10 (BES10) with more features for managing Android and iOS smartphones and has also improved scalability to lower overall costs.</p>
<p>BlackBerry&#8217;s problems are well documented, but the company is soldiering on. On Monday, the company posted <a href="http://www.networkworld.com/news/2013/120213-blackberry-276505.html">an open letter</a> from CEO John Chen that emphasized its renewed focus on the enterprise market.</p>
<p>One of the key products in this effort is BES10, with version 10.2 released on Tuesday. To make it more competitive in a cutthroat sector, BlackBerry has extended its cross-platform support.</p>
<p>Enterprises can now activate iOS and Android-based devices using what the company calls &#8220;true BYOD mode,&#8221; where management is confined to the Secure Work Space container only. This feature is a good fit for environments where full mobile device management control for iOS and Android devices is not preferred, according to BlackBerry.</p>
<p>Secure Work Space started shipping in June and adds a managed container to protect corporate data and applications. It now works with smartphones running iOS7 and Android 4.3.</p>
<p>Management of iOS and Android devices can also be automated using BlackBerry Web Services (BWS). By exposing BWS APIs, Blackberry will enable others to develop applications that automate and combine various administrative tasks for the management of iOS and Android devices.</p>
<p>BlackBerry has also worked to improve BES scalability: the new version can support 100,000 devices per domain, with any mix of BlackBerry, iOS and Android devices. That reduces the number of servers and resources required for large scale deployments, which, in turn, lowers costs, according to the company.</p>
<p>BlackBerry has also added a self-service portal that allows users to perform device management tasks on their own, which could result in fewer calls to IT. Users can view and manage all their devices, view device details, and set activation passwords, according to BlackBerry.</p>
<p>Morgan Stanley, Boeing, Aneurin Bevan University Health Board and Secusmart are participating in the early adopter and beta programs, and are running version 10.2 in a test environment, according to BlackBerry.</p>
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</ol></p>
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		<title>Why The HTML5 Vs. Native Debate Obscures The Real Challenges Of Mobility</title>
		<link>http://www.mobileinternetsolutions.com/wordpress/2013/12/why-the-html5-vs-native-debate-obscures-the-real-challenges-of-mobility/</link>
		<comments>http://www.mobileinternetsolutions.com/wordpress/2013/12/why-the-html5-vs-native-debate-obscures-the-real-challenges-of-mobility/#comments</comments>
		<pubDate>Tue, 03 Dec 2013 13:46:31 +0000</pubDate>
		<dc:creator><![CDATA[lesliemanzara]]></dc:creator>
				<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[API]]></category>
		<category><![CDATA[HTML5]]></category>

		<guid isPermaLink="false">http://www.mobileinternetsolutions.com/wordpress/?p=5801</guid>
		<description><![CDATA[Nolan Wright, ReadWrite, 123/13 The argument over which type of code to build our apps in masks the need to update our architecture and provide better analytical tools. The vitriol spews on a daily basis. HTML5 or native apps? Each side is well armed with arguments and data to prove their points. This fight, destined [&#8230;]<div class='yarpp-related-rss'>

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]]></description>
				<content:encoded><![CDATA[<p><span class="author"> <span class="dd" itemprop="author"><a href="http://readwrite.com/author/nolan-wright" rel="author">Nolan Wright</a>, ReadWrite, 123/13<br />
</span></span></p>
<p>The argument over which type of code to build our apps in masks the need to update our architecture and provide better analytical tools.</p>
<section class="copy instapaper_body" itemprop="articleBody">The vitriol spews on a daily basis. HTML5 or native apps? Each side is well armed with arguments and data to prove their points. This fight, destined to go on for a long while, masks some of the real problems that enterprises are facing when it comes to mobile applications. Do you have the right backend architecture for a mobile world? The right business analytics? Enterprises, brands and developers need to put their houses well in order before even beginning to answer what type of code an app will be built in.</p>
<p><strong>HTML5 Or Native? Wrong Question</strong></p>
<p>Most mobile discussions to-date have focused on the explosion in devices and operating systems, and the challenge of building great apps for a multi-platform world. This has given rise to the latest round of techno-religious wars, with the HTML5ers on one side and Nativists on the other.</p>
<p>Lost in all the shouting is a much bigger challenge—in fact, two challenges. First, the traditional Web architecture that undergirds most enterprises is rusting. Mobile is stressing the way these architectures feed data to applications, as well as their mechanisms for performance and scale—the technical equivalent of a bridge collapse waiting to happen.</p>
<p>Second, where the business performance of their mobile app portfolios are concerned, most companies are flying blind. While traditional application portfolios are held to all kinds of return-on-investment measurements, the investment plan for mobile apps (increasingly a more substantive bet) is made by guesswork and dart-throwing.</p>
<p><strong>All Dressed Up With No Data To Show</strong></p>
<p>The standards for middleware and backend data access that defined the Web era don’t work for mobile. The mobile world brings different types and sources of data, different formats and payload sizes, different transaction volumes and usage profiles and the end of connection persistence. “Mobile,”<a href="http://www.forrester.com/Mobile+Needs+A+FourTier+Engagement+Platform/fulltext/-/E-RES100161" target="_blank"> as Forrester Research observes</a>, “is pushing aging Web architectures to the brink.”</p>
<p>Mobile’s first challenge to the old Web world is the expansion and diversification of data sources. Any mobile app worth its salt must orchestrate data not only from private enterprise systems, but also public clouds (e.g. social media), corporate SaaS systems (e.g. Salesforce) and increasingly even smart appliances drawn from the Internet of Things.</p>
<p>But the challenge doesn’t stop there. The regular, anywhere/anytime access habits of mobile users increases transaction volumes through apps, meaning that architectures must scale elastically. Furthermore, because mobile devices can’t count on an uninterrupted connection, the apps must continue to function when offline and gracefully synchronize to the backend when the connection is restored. As the following table shows, virtually every aspect of mobile app connectivity differs from the Web.</p>
<p><span class="embedded-Media-image img-caption-c "> <img class="aligncenter" alt="" src="http://readwrite.com/files/nolan_table_1_take_2.jpg" width="599" height="333" /> </span></p>
<p>To succeed in this new age, companies need mobile-optimized APIs backed by a scalable cloud architecture. Properly designed, these APIs deliver three things:</p>
<ul>
<li><strong>Orchestration</strong>: the ability to collect data from any data source regardless of where it resides.</li>
<li><strong>Optimization</strong>: boiling down the data set to its essential payload size for consumption by a mobile app. For instance, if a traditional Web API returns 20 fields, the mobile variant might want only five.</li>
<li><strong>Transformation</strong>: converting the data format from legacy styles such as XML or SOAP to a mobile-optimized format such as JSON.</li>
</ul>
<p><a href="http://www.appcelerator.com.s3.amazonaws.com/enterprisesurvey/index.html" target="_blank">Our own enterprise survey</a> shows that companies are waking up to the challenge. A full 40% rank mobile-optimized APIs as their top investment priority. These APIs, when combined with elastic scale and performance, mark the way to a new standard in enterprise architectures.</p>
<p><strong>App Portfolios: A Big Bet On Lagging Indicators</strong></p>
<p>We live in the Land Of The Device, and in this country the user is king. Don&#8217;t like an app? Delete it and find a better one.</p>
<p>For proof of the user’s clout, witness the rise in power of the star system: one-star apps die a quick death, while five-star apps go on to rule the world. But this ranking system is insanely crude. It provides little measurable data for what makes an app good or bad. Is the problem in stability? Performance? Installation? Design?</p>
<p>The crudeness of the star system leaves most enterprises blind when it comes to understanding their mobile apps. Ratings alone won’t deliver true understanding of user preferences (or frustrations), or how the app is being used, or what is the best business decision for the next version.</p>
<p>Not unlike its impacts on data access, mobile is driving the need for app and portfolio measures unlike any we saw in the days of Web. Good mobile analytics must provide insight into both the behavior of the app and the behavior of the user.</p>
<p>Understanding the behaviors of the app is a good start. Crashes, for example, are the kind of app behavior that should trigger an alert. Otherwise there’s not much hope of fixing the problem before users begin to mutiny.</p>
<p>But seeing into app behavior alone isn’t enough. For a complete picture of engagement, we need to understand user behaviors as well. What is the frequency and duration of user engagement? When and where are users most often interacting with the app? On what types of devices &amp; platforms are users engaged with the app? Which features are most popular?</p>
<p style="text-align: center;"><span class="embedded-Media-image img-caption-c "> <img class="aligncenter" style="border: 1px solid black;" alt="" src="http://readwrite.com/files/nolan_wright_chart_2.jpg" width="564" height="497" /> </span></p>
<p>Just as apps are seldom built without some form of requirements, neither should they be launched without measurable usage goals. The analytics above stand as a quantitative, metrics-based strategy for app improvement. This is a chief difference from pre-mobile applications, few of which provided the specificity of usage and context data that mobile apps do.</p>
<p>The HTML5 vs. native debate has been fun, but it’s taking too much oxygen from the bigger issues. Organizations conditioned by legacy Web interpretations of enterprise architecture and portfolio planning are at risk of finding themselves disrupted by mobile-savvy competitors, regardless of their client-side technology choice. This is for a simple reason. Mobile signals nothing less than the rise of a post-Web world.</p>
<p><em>Guest author Nolan Wright is the CTO of <a href="http://www.appcelerator.com" target="_blank">Appcelerator</a>.</em></p>
</section>
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<li><a href='http://www.mobileinternetsolutions.com/wordpress/2012/04/google-play-music-adds-html5-audio-replacing-flash/' rel='bookmark' title='Google Play Music adds HTML5 audio, replacing Flash'>Google Play Music adds HTML5 audio, replacing Flash</a> <small>iPodnn, 4/10/2012 Also adds star ratings and Chrome enhancement Google...</small></li>
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</ol></p>
</div>
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		<title>Jolla hands-on: A closer look at the first Sailfish OS-powered smartphone</title>
		<link>http://www.mobileinternetsolutions.com/wordpress/2013/12/jolla-hands-on-a-closer-look-at-the-first-sailfish-os-powered-smartphone/</link>
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		<pubDate>Mon, 02 Dec 2013 14:13:38 +0000</pubDate>
		<dc:creator><![CDATA[lesliemanzara]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Blackberry]]></category>
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		<category><![CDATA[Mobile Technology]]></category>
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		<guid isPermaLink="false">http://www.mobileinternetsolutions.com/wordpress/?p=5799</guid>
		<description><![CDATA[Nick Summers,The Next Web, 12/2/13 Jolla was founded by a group of ex-Nokia employees who strongly believed that MeeGo deserved a second chance. Two years on, the Finish startup is launching its first smartphone with a new take on the forgotten platform, called Sailfish OS. I went hands-on with an early version of the Jolla smartphone in June [&#8230;]<div class='yarpp-related-rss'>

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</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<p><span class="article-author-name"><a title="Posts by Nick Summers" href="http://thenextweb.com/author/nicksummers2/" rel="author">Nick Summers</a>,</span><span class="article-date">The Next Web, 12/2/13<br />
</span></p>
<p><a href="http://jolla.com">Jolla</a> was founded by a group of ex-Nokia employees who strongly believed that <a href="http://en.wikipedia.org/wiki/MeeGo">MeeGo</a> deserved a second chance. Two years on, the Finish startup is launching its first smartphone with a new take on the forgotten platform, called <a href="https://sailfishos.org/">Sailfish OS</a>.</p>
<p>I went hands-on with <a href="http://thenextweb.com/gadgets/2013/06/13/hands-on-with-jollas-first-smartphone-running-sailfish-os/">an early version of the Jolla smartphone</a> in June and came away feeling curious, but unconvinced by the execution. Today, I was able to examine a final build of the device and see if my earlier reservations were unfounded. Can a reinvigorated MeeGo compete with Windows Phone, Firefox OS and Tizen for third place in the smartphone market?</p>
<h3>Design</h3>
<p>The Jolla smartphone is dense, compact and regimented. From afar, the two-part design gives the device a thick, slightly bulbous look, but it’s actually less than 10mm thick and in the hand, it feels surprisingly slim.</p>
<p>The 4.5-inch display is the focal point of the handet. Aside from the power button and volume rocker, the device is devoid of any hardware buttons. This gives the front of the Jolla smartphone a clean, minimalist look whenever you lay it down on a flat surface.</p>
<p>As soon as you turn the device over, the scrappy startup’s design aspirations are apparent. Every Jolla smartphone comes in a reserved matte black on the front, but the back cover is available in a range of colors including red, teal and navy blue. These two halves were designed specifically to contrast with one another: The front panel is flat along the top but rounded on the sides, while the back is precisely the opposite. They clash in a way that we haven’t seen in a smartphone before: It’s an unfamiliar look, but one that slowly grew on me.</p>
<p>Two small speaker grilles lie on the bottom of the handset, alongside a standard headphone jack and microUSB port up top. Jolla has etched its rather beautiful logo on the top of the device and on the standard rear back covers, but otherwise there is very little branding or blemishes on the device.</p>
<p>Jolla has opted for a brave, memorable design here, but it’s not the most attractive or premium smartphone on the market. The first Sailfish OS smartphone is certainly distinct and different, but that doesn’t mean it’s any better than what’s already out there.</p>
<h3>The ‘Other Half’</h3>
<p>Jolla is pushing the idea of a smartphone formed from two different halves. Each removable back cover is light and flimsy, but through an NFC chip it can be used to activate specific content normally dormant on the device or the Jolla Store. The company’s own offerings tweak the look of the UI to match the color of the cover, creating a harmonious design between software and hardware.</p>
<p>The hope is that third-party brands will create their own covers, which consumers can then buy to unlock new content from within the Jolla store, including apps, wallpapers, fonts and sounds. Barcelona Football Club, for example, could offer a background image of the team and a well-known chant or anthem as the ringtone.</p>
<p>The startup also hinted that these covers could be used to add new hardware features. Throughout my fairly brief testing period, I was able to use a few of Jolla’s self-produced covers, but the scope and ambition of the concept is evident. These covers are yet to be used in a truly meaningful way, but that could change once third-parties start experimenting with the device.</p>
<h3>Software</h3>
<p>For the most part, the design of Sailfish OS remains unchanged since I last saw the Jolla smartphone. The power button or a concise double-tap on the screen wakes the device, revealing a lock screen with the time, your recent notifications, connectivity and sound profile.</p>
<p>None of these icons are actionable though. It’s a static visualization, so to find any of your emails, text messages or Facebook alerts, you’ll need to dig a little deeper into the UI of the Jolla smartphone. Pulling down from the top of the screen reveals a pulley menu with quick actions based on where you are within Sailfish OS. For the lock screen, this includes quick access to the camera, the contacts in your address book and system settings.</p>
<p>Sailfish OS is constructed using a vertical UI though, rather than the horizontal design that most of us have grown accustomed to on Android and iOS. It’s no less intuitive than these platforms, but it’s certainly different. After waking the device, a swipe up reveals the home screen with an app dock and app switcher.</p>
<p>It’s a three-by-three grid that offers a small preview of the nine most recently used apps. An immediate concern is that as soon as you boot a tenth app, the ninth will immediately disappear from the switcher. Most days, I’m rarely using more than nine apps simultaneously, but the cap is certainly notable. There is a workaround though: When you long-press to close a piece of software, the device will show all of the apps that are currently running on the device.</p>
<p>Tapping on the thumbnail once will launch the app, but with a long-press you can also slide to the left or right to access one of two shortcuts. The address book app, for instance, lets you jump to either the dialer or your list of contacts.</p>
<p>Swiping up from the home screen reveals the app drawer. Immediately, you’re hit by the quality of the app icons. They’re bright and beautiful, with an unusual cuboid shape that Jolla has rounded off at two opposing corners. Hands down, I think these designs are better than the stock offerings on iOS and Android.</p>
<p>Unfortunately, the handset that I used was plagued with technical issues. The Jolla team warned us of a few known bugs going in, but there were a number of unforeseen problems. Apps would crash, stutter or launch randomly, and many of the gestures didn’t behave as expected. Even if a small percentage of these problems make their way into the retail version, I suspect Jolla’s customer support team is going to have their work cut out.</p>
<h3>Notification Center</h3>
<p>Unlike iOS and Android, you can swipe up from the bottom of the display to access the Sailfish OS notification center, known as Events. Tapping on the alert will send you to the app in question, while a long-press will dismiss it from your list. Deleting notifications in this fashion is a little slow, especially in comparison to the fantastic swipe-to-dismiss gestures found in Android.</p>
<h3>Camera</h3>
<p>Android smartphones have a reputation for sub-par cameras, so Jolla had the opportunity to differentiate with its first smartphone.</p>
<p>The handset is equipped with an 8-megapixel rear-facing camera, but sadly it produces some pretty underwhelming images. Files are recorded with an unacceptable amount of noise, even in optimal lighting conditions.</p>
<p>The camera app is fairly intuitive, with limited white balance, focusing and flash options from a pull-down at the top of the screen. Experimenting with these tools can offer some small improvements, but it’s not enough to rectify the underlying problems.</p>
<h3>Apps</h3>
<p>Jolla offers some basic Sailfish OS apps covering email, maps, notes, calendar appointments and more. The Jolla Store is almost empty though, with few high-profile names aside from Wikipedia.</p>
<p>The saviour is Android. Once you’ve downloaded the relevant app from Jolla’s marketplace, the <a href="http://thenextweb.com/apps/2013/11/13/jolla-spurns-google-picks-yandexs-alternative-android-app-store-default-smartphones/">Yandex Store</a> will be added to the device and you can download a number of apps that support Android 4.2. These reside in the app drawer and are integrated with the home screen app switcher, just like any other piece of Sailfish OS software.</p>
<p>Android and Sailfish OS have a different design language, so using apps conceived for Google’s mobile operating system can be pretty jarring sometimes. Nevertheless, it’s a welcome solution for the app support problem.</p>
<p>BlackBerry and Windows Phone have struggled to boost their native app offerings, however if Jolla can keep up with Google’s firmware updates, it might be able to avoid that problem entirely. Unlike BlackBerry 10, Android feels like an embedded part of the Sailfish OS experience. Access to the Google Play store would have been ideal, but the Yandex Store is a serviceable alternative.</p>
<h3>The bottom line</h3>
<p>The Jolla smartphone is certainly unique. The styling of the hardware is unusual and the gesture-based Sailfish OS is intriguing. I enjoyed my time with the device, but I’m still not sure who this handset is for.</p>
<p>If you’re not happy with iOS, Android or Windows Phone, the Jolla smartphone is worth looking at. But how many people feel that way? Power users and tech aficionados perhaps, but my gut feeling is that most consumers will be satisfied with one of those three platforms.</p>
<p>It’s too early to make a final judgement on the Jolla smartphone, but it surprised me in ways that I didn’t expect. A flawed, but unashamedly atypical device.</p>
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		<title>Ex-Nokia engineers launch a Linux smartphone that runs Android apps</title>
		<link>http://www.mobileinternetsolutions.com/wordpress/2013/12/ex-nokia-engineers-launch-a-linux-smartphone-that-runs-android-apps/</link>
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		<pubDate>Mon, 02 Dec 2013 14:08:12 +0000</pubDate>
		<dc:creator><![CDATA[lesliemanzara]]></dc:creator>
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		<description><![CDATA[Serdar Yegulalp, InfoWorld, 12/2/13 Jolla smartphone uses an OS based on the Nokia&#8217;s former MeeGo project and will be sold in 135 countries Just what the world needs &#8212; another smartphone platform. From Nokia, no less. For two years now, Jolla, a crew of ex-Nokia engineers based in both Finland and Hong Kong, has been [&#8230;]<div class='yarpp-related-rss'>

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				<content:encoded><![CDATA[<p><a href="http://www.infoworld.com/author-bios/serdar-yegulalp" rel="author">Serdar Yegulalp</a>, InfoWorld, 12/2/13</p>
<p itemprop="description">Jolla smartphone uses an OS based on the Nokia&#8217;s former MeeGo project and will be sold in 135 countries</p>
<p>Just what the world needs &#8212; another smartphone platform. From Nokia, no less.</p>
<p>For two years now, <a href="http://jolla.com/" target="_blank">Jolla</a>, a crew of ex-Nokia engineers based in both Finland and Hong Kong, has been working on a smartphone powered by <a href="https://sailfishos.org/index.html" target="_blank">Sailfish</a>, a variant of Nokia&#8217;s previously abandoned, Linux-based MeeGo OS. Now the first Jolla phone is ready to ship and will go <a href="http://www.zdnet.com/jollas-first-sailfish-phone-goes-on-sale-tonight-7000023683/" target="_blank">on sale tonight</a> in Finland (pre-orders were €399), with many other territories to follow afterward.</p>
<p><a href="http://www.zdnet.com/jollas-first-16gb-sailfish-smartphones-arrive-on-27-november-7000023213/" target="_blank">Not much is known</a> about the phone yet, other than that it uses a dual-core processor, sports 16GB of memory and a spare SD card slot, and eschews buttons (save for possibly a volume rocker) in favor of a <a href="http://ibnlive.in.com/news/jolla-exnokia-engineers-new-smartphone-goes-on-sale/436449-11.html" target="_blank">gesture-based UI</a>. As for Sailfish, it&#8217;s billed as an &#8220;<a href="https://sailfishos.org/about.html" target="_blank">independent, open, partner-friendly</a>&#8221; mobile OS that uses the <a href="http://www.merproject.org/" target="_blank">Mer project</a> (itself derived from the earlier MeeGo) for its UI.</p>
<p>It&#8217;s going to be tough, to say the least, for the Jolla and for Sailfish to make a dent in the smartphone market. But the Jolla, and Sailfish itself, have a feature that may give it a slight edge: Sailfish runs existing Android apps via a third-party runtime. Apps for Sailfish can be built either using the native Qt interface (Qt itself being a <a href="http://www.infoworld.com/d/the-industry-standard/digia-buys-qt-app-framework-nokia-199763">former Nokia property</a>) or via HTML5. The Sailfish folks claim to be <a href="https://sailfishos.org/about-technology.html" target="_blank">looking into compatibility</a> with Firefox OS APIs as well.</p>
<p>It&#8217;s a wise move to allow Sailfish to be compatible with at least one of the existing phone-app ecosystems, given that Nokia has tried and failed before to <a href="http://www.infoworld.com/t/mobile-platforms/symbians-dead-and-meego-wont-cure-ailing-nokia-659">make MeeGo into a workable platform</a>. The Nokia N9 phone was <a href="http://www.zdnet.com/nokias-worst-nightmare-a-successful-meego-n9-4010022785/" target="_blank">released in 2011</a> but made no detectable splash in the marketplace &#8212; and that was right on the heels of Nokia deciding to use Windows Phone as its platform of choice.</p>
<p>Analyst Geoff Blaber, when <a href="http://www.bbc.co.uk/news/technology-25120727" target="_blank">interviewed by the BBC</a> about Jolla and Sailfish, theorized that Jolla&#8217;s long-term strategy was to create a phone platform that could be licensed out to other manufacturers. It&#8217;s an approach similar to what Mozilla is <a href="http://www.infoworld.com/t/mobile-technology/smartphone-makers-and-developers-line-mozillas-firefox-os-phone-213542">attempting to do with Firefox OS</a>, with the big differentiators being Sailfish&#8217;s (and Firefox OS&#8217;s) alleged greater openness over Android.</p>
<p>InfoWorld&#8217;s Simon Phipps has <a href="http://www.infoworld.com/d/open-source-software/blackberry-and-nokia-the-perils-of-closed-strategy-227592">written before</a> about how Nokia and BlackBerry could have been major competition for Apple had they embraced more open ecosystems. It&#8217;s unlikely Jolla and Sailfish will make much of a dent in a marketplace already ruled by Android, despite Sailfish&#8217;s Android compatibility. But given how much ex-Nokia talent is bound up in this project, it&#8217;ll be worth watching just to see how their approach unfolds and whether it&#8217;ll become its own animal or just another way to run Android.</p>
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		<title>ISIS mobile payments finally available through Verizon, AT&amp;T, and T-Mobile</title>
		<link>http://www.mobileinternetsolutions.com/wordpress/2013/11/isis-mobile-payments-finally-available-through-verizon-att-and-t-mobile/</link>
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		<pubDate>Wed, 27 Nov 2013 14:42:31 +0000</pubDate>
		<dc:creator><![CDATA[lesliemanzara]]></dc:creator>
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		<description><![CDATA[Russell Holly, GEEK.com, 11/27/13 Few things in the tech world have been so frustrating to watch develop as using your smartphone to pay for things, but Americans are finally getting some options to consider. ISIS, the carrier-supported mobile payment system, is finally available for customers to try out. The past couple of years have been [&#8230;]<div class='yarpp-related-rss'>

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</div>
]]></description>
				<content:encoded><![CDATA[<p><a title="Posts by Russell Holly" href="http://www.geek.com/author/rholly/" rel="author">Russell Holly</a>, GEEK.com, 11/27/13</p>
<p>Few things in the tech world have been so frustrating to watch develop as using your smartphone to pay for things, but Americans are finally getting some options to consider. <a href="http://www.geek.com/tag/isis/">ISIS</a>, the carrier-supported mobile payment system, is finally available for customers to try out.</p>
<p>The past couple of years have been painfully slow in the US for anyone who is a fan of the idea that you can use your phone to pay for things just by tapping the back of your device to a receiving pad in a grocery store or vending machine. Google attempted to control the market with their Wallet application, which required a secure element to process transactions that only Google had access to. This has since been <a href="http://www.geek.com/android/nexus-5-could-debut-a-more-open-google-wallet-that-works-with-all-phones-1575354/">fixed on the Nexus 5</a> with Android 4.4, but it’s been a long road to this particular solution.</p>
<p>Meanwhile, Verizon, T-Mobile, and AT&amp;T have been slowly working on ISIS. While similar in function, the mechanism for actually transmitting payment data is a little different with this service. ISIS requires a special SIM card that has NFC transmitting capabilities, instead of relying on NFC built into the device. This means that you don’t have to use a phone with NFC, but you do have to use one of their special SIM cards.</p>
<p>If you head into your local carrier store and ask for an ISIS SIM, you should be able to just swap out the card in your phone and start making payments as soon as you install the Google Play app on your <a href="http://www.geek.com/category/android/">Android</a> phone. More devices will be supported in the future, but right now each carrier has a list of supported devices. The Samsung <a href="http://www.geek.com/tag/galaxy-s4/">Galaxy S4</a> is supported for all carriers, and Verizon made sure their new range of Motorola Droid phones are on the list as well.</p>
<p>With any luck, making payments with your phone in the US will start becoming more common.</p>
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		<title>Android tablets and phones are going ultra-high definition</title>
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		<pubDate>Fri, 22 Nov 2013 18:38:44 +0000</pubDate>
		<dc:creator><![CDATA[lesliemanzara]]></dc:creator>
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		<description><![CDATA[Yahoo News, 11/22/13 The next Qualcomm Snapdragon processor, the de facto chip for flagship Android handsets, will support the Ultra-HD standard, while the next Intel chips will bring 64-bit processing to tablets. Qualcomm says that the Snapdragon 805 could start appearing in new phones and tablets as soon as next year and will bring a [&#8230;]<div class='yarpp-related-rss'>

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				<content:encoded><![CDATA[<p><a href="http://news.yahoo.com/android-tablets-phones-going-ultra-high-definition-150243361.html" target="_blank">Yahoo News</a>, 11/22/13</p>
<p>The next Qualcomm Snapdragon processor, the de facto chip for flagship Android handsets, will support the Ultra-HD standard, while the next Intel chips will bring 64-bit processing to tablets.</p>
<p>Qualcomm says that the Snapdragon 805 could start appearing in new phones and tablets as soon as next year and will bring a host of processing performance upgrades.</p>
<p>And while many tech-savvy and film-loving consumers could well be won over by being able to view ultra-high definition content on a tablet, it&#8217;s not clear how the same feature would enhance smartphone use. However, if mobile devices are able to capture and play UHD content, it could be the solution to kick-starting the UHDTV market. At the moment the television sets are sold at a premium and there is very little native content available for them.</p>
<p>Not to be outdone, Intel has also this week announced that it has started building 64-bit Bay Trail processors optimized for Android tablets and that the first devices will be hitting the shelves in 2014. To make this happen, Intel is having to develop a 64-bit version of the Android operating system, but the company claims that the new devices could retail for as little as $150.</p>
<p>Currently, with the exception of Apple&#8217;s iPhone 5S &#8212; the world&#8217;s first 64-bit phone &#8212; smartphones and tablets have 32-bit processors and run 32-bit software. And for the moment, that&#8217;s not a problem. But, as consumers start to expect more from their devices &#8212; i.e., creation rather than just consumption or just running lots of apps side by side, current phones and tablets are going to struggle to perform.</p>
<p>A 64-bit processor &#8212; a standard piece of kit on a desktop or notebook computer &#8212; can address and use more RAM, and RAM is what&#8217;s needed for running heavier software such as photo and video editing packages and for using multiple apps simultaneously. And of course, more RAM means more speed too, but as with ultra-high definition support, this speed and performance needs more energy.</p>
<p>Now, if only a company would make a similar announcement about a smartphone or tablet with a two-day battery life.</p>
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		<title>Vodafone launches NFC mobile wallet in Europe</title>
		<link>http://www.mobileinternetsolutions.com/wordpress/2013/11/vodafone-launches-nfc-mobile-wallet-in-europe/</link>
		<comments>http://www.mobileinternetsolutions.com/wordpress/2013/11/vodafone-launches-nfc-mobile-wallet-in-europe/#comments</comments>
		<pubDate>Fri, 22 Nov 2013 18:36:22 +0000</pubDate>
		<dc:creator><![CDATA[lesliemanzara]]></dc:creator>
				<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[NFC]]></category>

		<guid isPermaLink="false">http://www.mobileinternetsolutions.com/wordpress/?p=5790</guid>
		<description><![CDATA[Anne Morris, FierceWireless, 11/22/13 Vodafone is rolling out its Near Feld Communications-based mobile wallet service in Europe, and said this is the first European mobile payment service to be based on the open-standard GlobalPayment platform. The Vodafone SmartPass service is the first application designed for Vodafone Wallet and has been developed in partnership with Visa. [&#8230;]<div class='yarpp-related-rss'>

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</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<p><a title="View author profile." href="http://www.fiercewireless.com/europe/author/amorris" rel="author">Anne Morris</a>, FierceWireless, 11/22/13</p>
<p>Vodafone is rolling out its Near Feld Communications-based mobile wallet service in Europe, and said this is the first European mobile payment service to be based on the open-standard GlobalPayment platform.</p>
<p>The Vodafone SmartPass service is the first application designed for Vodafone Wallet and has been developed in partnership with Visa. Vodafone SmartPass can be funded when needed and enables customers to pay for goods with their smartphone at any Visa contactless payment terminal in retailers around the world, including more than 1.2 million in Europe, Vodafone added.</p>
<p>Vodafone Wallet and Vodafone SmartPass will launch in Spain today, Germany in mid-December, and the Netherlands, the UK and Italy in spring of 2014. Vodafone said it is also working with major European banks to integrate their card portfolios into the wallet and will announce further details in due course.</p>
<p>Vodafone joins other operators by launching mobile wallet services in Europe. For example in the UK, EE offers the Cash on Tap service and Orange and Barclaycard launched the UK&#8217;s first NFC-based payment service with Quick Tap. In France, Orange France is teaming up with Visa Europe to launch a prepaid NFC service called Orange Cash in 2014.</p>
<p>Vodafone, O2 UK and EE are also the co-founders of Weve, a company working on setting up unified platform for NFC mobile phone payments in the UK. Weve will launch its platform, which will feature discounts, automated loyalty schemes and the ability to pay bills, during 2014.</p>
<p>The GlobalPlatform standard is a cross industry, non-profit association with financial services, manufacturers and telecommunications companies among its members. It identifies, develops and publishes <a href="http://www.globalplatform.org/specifications.asp">specifications</a> that promote the secure and interoperable deployment and management of multiple applications on secure chip technology.</p>
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</ol></p>
</div>
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		<title>New &#8216;experimental&#8217; emulator makes Ubuntu mobile OS development easier</title>
		<link>http://www.mobileinternetsolutions.com/wordpress/2013/11/new-experimental-emulator-makes-ubuntu-mobile-os-development-easier/</link>
		<comments>http://www.mobileinternetsolutions.com/wordpress/2013/11/new-experimental-emulator-makes-ubuntu-mobile-os-development-easier/#comments</comments>
		<pubDate>Thu, 21 Nov 2013 13:55:32 +0000</pubDate>
		<dc:creator><![CDATA[lesliemanzara]]></dc:creator>
				<category><![CDATA[Mobile Technology]]></category>

		<guid isPermaLink="false">http://www.mobileinternetsolutions.com/wordpress/?p=5782</guid>
		<description><![CDATA[Joseph Volpe. Engadget, 11/21/13 Ubuntu&#8217;s touch-based (read: mobile) OS is still finding its footing with users (and a hardware home to call its own), but the outfit&#8217;s paving the way for developers to get onboard. An experimental emulator for the mobile OS has just been released that apes much of the feel, and occasionally the [&#8230;]<div class='yarpp-related-rss'>

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</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<p><span class="byline-container"> <a href="http://www.engadget.com/about/editors/joseph-volpe/">Joseph Volpe</a>. Engadget, 11/21/13</span></p>
<p><a href="http://www.engadget.com/2013/10/17/a-stable-version-of-ubuntus-mobile-os-is-available-now/">Ubuntu&#8217;s touch-based (read: mobile) OS</a> is still finding its footing with users (and a hardware home to call its own), but the outfit&#8217;s paving the way for developers to get onboard. An <a href="https://wiki.ubuntu.com/Touch/Emulator">experimental emulator</a> for the mobile OS has just been released that apes much of the feel, and occasionally the look, of Android&#8217;s own emulator for desktop. As it&#8217;s currently a work-in-progress, not all of the functionality is available at the outset.  ADB, SSH access and serial console are all turned &#8216;on&#8217; by default, but you&#8217;ll need to fuss with the emulator to enable things like Powerd and &#8220;a few other services.&#8221; There are also some non-responsive UI bits to deal with, since the provided keyboard layout is somewhat unworkable, but no doubt future releases will see these rough edges ironed out. That said, it&#8217;s a good way for devs and non-devs alike to glimpse the Ubuntu experience on mobile.</p>
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</ol></p>
</div>
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		<title>New roaming standards to fuel growth in carrier Wi-Fi</title>
		<link>http://www.mobileinternetsolutions.com/wordpress/2013/11/new-roaming-standards-to-fuel-growth-in-carrier-wi-fi/</link>
		<comments>http://www.mobileinternetsolutions.com/wordpress/2013/11/new-roaming-standards-to-fuel-growth-in-carrier-wi-fi/#comments</comments>
		<pubDate>Thu, 21 Nov 2013 13:51:36 +0000</pubDate>
		<dc:creator><![CDATA[lesliemanzara]]></dc:creator>
				<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[AT&T]]></category>
		<category><![CDATA[T-Mobile]]></category>
		<category><![CDATA[WiFi]]></category>

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		<description><![CDATA[Marguerite Reardon, CNET, 11/21/13 Major mobile operators plan on turning to Wi-Fi to add more than a fifth of additional data capacity to their networks in 2013 and 2014, according to study. And new standards make it even easier for subscribers to access these networks. Major mobile operators around the world say they expect to [&#8230;]<div class='yarpp-related-rss'>

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</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<div class="singleAuthor"><a href="http://www.cnet.com/profile/MaggieReardon/" rel="author">Marguerite Reardon</a>, CNET, 11/21/13</div>
<div class="singleAuthor"></div>
<div class="singleAuthor">Major mobile operators plan on turning to Wi-Fi to add more than a fifth of additional data capacity to their networks in 2013 and 2014, according to study. And new standards make it even easier for subscribers to access these networks.</div>
<div class="singleAuthor">
<div class="postBody txtWrap">
<p>Major mobile operators around the world say they expect to rely on Wi-Fi more than ever in the next few years to keep their data networks free from congestion. And new standards that make it easier for operators&#8217; subscribers to use each other&#8217;s Wi-Fi networks are helping accelerate Wi-Fi offload adoption, according to a report released Wednesday by the Wireless Broadband Alliance.</p>
<p>As wireless subscribers continue to use more data services to stream audio and video, check social networking sites and use GPS navigation services as well as other Net-connected apps, major wireless operators say they are turning to Wi-Fi as a way to help offload some of that traffic from their traditional cellular networks.</p>
<p>How much traffic do they plan to shunt over to Wi-Fi? According to a new survey commissioned by the Wireless Broadband Alliance trade group, carriers around the globe say that about 22 percent of all additional data capacity added to their networks during 2013-2014 will come from Wi-Fi offload. By 2018, Wi-Fi offload is predicted to contribute 20 percent of additional mobile data capacity, plus another 21 percent is expected to come from small cells with integrated Wi-Fi.</p>
<p>The results of this survey, which elicited responses from 197 service providers, half of whom included mobile or fixed operators, as well as wireless ISPs and pure-play Wi-Fi providers, show how important Wi-Fi has become in helping these companies keep up with the growing demand for data from their subscribers.</p>
<p>The use of Wi-Fi and small cell technology to offload data traffic from traditional cellular networks has been a growing trend. On average, offloaded data traffic accounts for about 20 percent of a carrier&#8217;s total data traffic, according to the survey. In dense usage areas, such as cafes or transit hubs, about 80 percent of a carrier&#8217;s data traffic is offloaded to Wi-Fi or small cells, according to the report. Within homes and businesses offload levels are 50 percent to 60 percent.</p>
<p>The report also indicates that mobile operators are more confident about investing in Wi-Fi as a way to supplement their cellular networks than they were a year ago. As a result, carriers are increasing hotspot deployments. The renewed confidence has been spurred in part by the emergence of more Wi-Fi roaming agreements among carriers.</p>
<p>Roaming is key to increasing Wi-Fi roll-out</p>
<p>Maravedis-Rethink, which conducted the survey for the Wireless Broadband Alliance, has forecast that the number of hotspots deployed globally by mobile operators will increase to 10.5 million in 2018, up from 5.2 million in 2012. But it&#8217;s difficult for providers to offer enough Wi-Fi coverage on their own to make the business case for deploying these networks. And in the wireless market, network coverage is king. This is where roaming agreements are essential for establishing a business case for using Wi-Fi as an offload network technology.</p>
<p>According to the survey, of the operators who have already established roaming agreements, 10 percent have access to more than 1 million Wi-Fi hotspots through those agreements. As the process of striking roaming agreements is simplified and standardized, mobile operators are expected to rapidly increase the number of agreements they have, which will expand coverage.</p>
<p>The Next Generation Hotspot initiative led by the Wi-Fi Broadband Alliance, is playing a key role in providing a standardized way for operators to roam. Earlier this year, the NGH <a href="http://news.cnet.com/8301-1035_3-57586189-94/ending-the-headaches-of-wi-fi/">roaming standards were tested</a> by some of the biggest wireless operators in the world, including AT&amp;T, T-Mobile, China Mobile, BT, NTT DoCoMo and Orange.</p>
<p>Equipment used to make this integration happen is already being deployed by some operators. And according to the survey 78 percent of carriers planning to deploy an NHG network will do so by the end of 2015. Boingo Wireless has already begun launching its first NGH network at Chicago O&#8217;Hare Airport. And others are also deploying the standard in other places.</p>
<p>&#8220;Public Wi-Fi is steadily maturing and is now being embraced by an ever growing number of operators,&#8221; Shrikant Shenwai, CEO of the Wireless Broadband Alliance, said in a press release. &#8220;This research shows an increasingly positive attitude towards public Wi-Fi which is largely thanks to the strength of the ecosystem and the technical and commercial progress to make NGH deployments possible.&#8221;</p>
<p>Finding ways to use Wi-Fi and small cell technology to offload networks is key as many countries, including the U.S. and nations in Europe and Asia run out of licensed wireless spectrum that can be used to expand mobile networks. In the U.S. the Federal Communications Commission is preparing rules for auctions that will reclaim wireless spectrum used by the broadcast TV industry. Regulatory bodies, such as the European Commission and the FCC, see unlicensed Wi-Fi as an important part of helping solve the spectrum shortage.</p>
<p>In August, the European Commission recommended that more spectrum be set aside for Wi-Fi to ease congestion on traditional cellular networks. And in the U.S., the FCC has been looking at freeing up additional wireless spectrum to be used for unlicensed purposes like Wi-Fi.</p>
</div>
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</ol></p>
</div>
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		<title>Work of ART: Testing out Android RunTime on the Nexus 5</title>
		<link>http://www.mobileinternetsolutions.com/wordpress/2013/11/work-of-art-testing-out-android-runtime-on-the-nexus-5/</link>
		<comments>http://www.mobileinternetsolutions.com/wordpress/2013/11/work-of-art-testing-out-android-runtime-on-the-nexus-5/#comments</comments>
		<pubDate>Tue, 19 Nov 2013 23:03:38 +0000</pubDate>
		<dc:creator><![CDATA[lesliemanzara]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Mobile Technology]]></category>

		<guid isPermaLink="false">http://www.mobileinternetsolutions.com/wordpress/?p=5776</guid>
		<description><![CDATA[Russell Holly, Geek.com, 11/19/13 Google’s new Android RunTime (ART) is available to use on the Nexus 5 as a part of Android 4.4, but is it really worth turning on and using? After spending the last couple of days with the heir apparent to Dalvik for Android, it’s safe to say that while there are [&#8230;]<div class='yarpp-related-rss'>

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</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<p><span> <span class="by"><a title="Posts by Russell Holly" href="http://www.geek.com/author/rholly/" rel="author">Russell Holly</a>, Geek.com, 11/19/13<br />
</span></span></p>
<p>Google’s new <a href="http://www.geek.com/android/meet-art-the-future-of-android-1576849/">Android RunTime (ART)</a> is available to use on the Nexus 5 as a part of Android 4.4, but is it really worth turning on and using? After spending the last couple of days with the heir apparent to Dalvik for Android, it’s safe to say that while there are no earth shattering changes to the overall experience, it certainly doesn’t hurt to make the switch.</p>
<p>ART is very simple to enable, as long as you’ve got a few minutes and about 8% of your total battery to spare if you’re not connected to an outlet). You’ll need to enable the developer settings first. Head to About Phone in your Settings and violently bash the Build Number with your finger until the OS tells you that you’re a developer. When you press the back button, there will be a new section for Developer options. Inside that menu you’ll find runtime options, where you can select ART and reboot your phone.</p>
<p>Once the fun has started, here what you can expect…</p>
<p>Your new Nexus 5 is going to feel just a touch snappier when you first boot with ART. This isn’t ART being awesome, this is your phone operating with a completely empty cache. The truth is the Snapdragon 800 processor in that <a href="http://www.geek.com/tag/nexus-5/">Nexus 5</a> is already screaming fast, so it’s not like it really needs to be any faster for navigating the OS or launching apps. The most impressive thing here is that there really isn’t any noticeable difference. Despite being not quite ready for prime time — which is why it isn’t the default — ART is already just as capable as Dalvik.</p>
<p>After three whole days of use, making sure every app I would normally use was run and played with, there wasn’t a single experience that felt any different. I didn’t expect there to be any real issues because everything’s being compiled in such a way that the apps themselves shouldn’t be different, but it was worth testing all the same. Games ran just fine, no apps crashed, and everything was very much business as usual.</p>
<p>I wandered through a few forums to see if anyone was having problems with specific apps, but when I installed them on my phone I found no issues. ART, by and large, is just as stable as Dalvik.</p>
<p><a href="http://www.geek.com/wp-content/uploads/2013/11/Screenshot_2013-11-15-10-34-37.png"><img class="aligncenter" alt="ART" src="http://www.geek.com/wp-content/uploads/2013/11/Screenshot_2013-11-15-10-34-37-590x331.png" width="590" height="331" /></a></p>
<p><span style="color: #ff0000;">Battery life is the biggest difference I see with ART, which is something that should make any smartphone user happy</span>. In <a href="http://www.geek.com/review/review-google-nexus-5-1576778/">our battery tests with the Nexus 5</a>, I found that the phone was capable of getting you through a whole day as long as you only had the screen on for about three and a half hours total. This isn’t bad, but it’s also not great. With ART running I found that the screen on experience is still very much the same. If you’ve got more than three hours of screen on time, there’s a good chance your phone is almost dead. The difference is in how the phone consumes battery in an idle state. With ART running, the Nexus 5 could easily go <em>a full 24 hours</em> of idling and performing casual tasks, while with Dalvik running that same workload would only get the phone to 17 or 18 hours.</p>
<p>Ultimately, ART is not going to wildly change your phone just yet. This is something Google has been working on for a little while now, and it’s something that will eventually become the default runtime for Android. This is a really great thing for the future, when <a href="http://www.geek.com/category/android/">Android</a> as an OS can be optimized to take advantage ART, but for right now it’s not going to offer you any kind of mind blowingly different experiences. Still, it never hurts to poke around and play with new things. As I see no negatives to running ART, I don’t think I’ll be going to back to Dalvik on this Nexus 5.</p>
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